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1
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- Characteristics of the Youth Player
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2
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- USSF National Youth License Course
- Lawrence, Indiana
- June 2005
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3
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- Preparation
- Organization
- Explanation
- Demonstration
- Participation
- Correction
- Evaluation
- Reflection
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4
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- Are the activities fun?
- Are the activities organized?
- Are the players involved?…no lines!
- Is creativity and decision making being used?
- Are the spaces used appropriate?
- Is the coaches feedback appropriate?
- Are there implications for the game?
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5
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- Psychomotor: Athletic Ability
- Cognitive: Receive, process, and act on information
- Psychosocial: Interaction with others
- ** There can be a 1-3 year difference in all areas of development. Not
all of your players will be at the same point.
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6
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- 1. Are we training children appropriately for their age?
- Psychomotor, Cognitive, and Psychosocial development
- 2. Are we training children as miniature adults?
- 3. Are we allowing children to make “soccer decisions” on their own or
are we constantly “telling” them what to do?
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7
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- Short Attention Span
- Tend to only one task at a time in problem solving situations
- Most are individually oriented (me, my, mine)
- Constant motion- Go all out until fatigued. No sense of pace.
- May verbalized “team”, but have no real concern for team activities
- Eye-hand/Eye-foot coordination primitive
- See world only from their perspective: Often demonstrated through
“parallel play”
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8
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- Should not exceed 60 minutes
- Every player should have a ball
- Warm-up: (20 minutes)
- Movement Skills/Soccer-nastics
- **Running, hopping, jumping, twisting, throwing, catching, striking the ball. Dribbling
activities
- Games/Activities: (20 minutes)
- Body awareness/Maze Games
- Dribbling Activities
- Finish with 3v3 or 4v4: (20 minutes)
- U6 Tactical Sign: ------------------> ONE WAY!!
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9
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- Ball Master
- Red-light/Green-light
- Tunnel
- Simon Says
- King of the Balls
- Cone knockdown
- I can do this…can you?
- “Ouch”
- Sharks/Minnows
- Dribble Maze/Gates
- 3v3 “the game”
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10
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- The “pull back”
- Place one foot on ball and roll back in opposite direction
- The “cut back”
- Use inside of foot to turn ball in another direction
- The “chop”
- Use outside of foot to turn ball in another direction (very difficult
for most U6 players)
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11
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- Attention span a bit longer than U6 players
- Greater inclination for group activities
- Still anxious and full of energy.
- Great need for approval from adults
- Ridicule from coach in front of group is very destructive
- Some team identity…”I play on the tigers”…”I play on coach Bill’s team”
- Sport heroes are becoming important. Imitation is common
- Still lack sense of pace… Go Flat Out Until They Drop
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12
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- Should not exceed one hour
- Warm-up: (15 minutes)
- One player per ball
- Soccernastics
- Activities: (25 minutes)
- Introduce Partner Activities (cognitive development)
- Mixture of individual and partner activities
- Maze games
- Introduce target games
- Finish with 4v4…”the game”: (20 minutes)
- U8 Tactical Sign: <-------------------> “Change of direction”
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13
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- Partner Activities
- Ball Master: In pairs
- Passing in Pairs
- Partner Gates
- Juggling
- Follow the leader while dribbling
- Continue individual dribbling skills
- Target games
- Knockout: Inclusion…use two squares
- Boss of the Balls
- 4v4…”the game”
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14
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- The “V”
- Place foot on top of ball. Pull ball back and turn 45-90 degrees (V
shape turn)
- Sole Rolls
- Player rolls ball in various directions using the soles of the feet
only
- Scissors
- Ex: Outside of right foot circles the ball. Step past the ball and play
ball with outside of left foot
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15
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- Motor skills become more refined
- Greater diversity in playing ability
- Rapid gains in performance movement skills common
- Lengthened attention span
- Pace factor becoming developed. They are starting to think ahead.
- Intrinsically motivated to play
- Beginning to recognize basic tactical concepts such as changing
direction of the ball
- Repetitive technique is very important…Dynamic, not static!
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16
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- Continued positive reinforcement needed
- Brief, concise, and purposeful explanations
- Peer pressure is significant
- Some are becoming more serious about their play
- Team identification important…team oriented
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17
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- Should not exceed 1 hour and 15 minutes
- Warm-up (15 min)
- Individual ball skills
- Partner and small group activities (groups of 3-4)
- Stretching
- Activities (25 min)
- Add more direction to games
- Play to targets or to zones
- 6v6…”the game” (25 min)
- Cool down activities (10 min)
- U10 Tactical Sign: Awareness of width and direction!
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18
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- Ball Master: groups of 3-4
- 3v1 triangle game
- 3v1 inside of grid
- 4v4 to targets
- 4v4 to end zones
- Team Knockout
- 4v4…”best diamond”
- 6v6…”the game”
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19
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- The Step-over
- Ex: Bring the inside of the right foot around ball. Plant foot and play
ball with the outside of same foot 180 degree turn
- Also can be done by pivoting and playing the ball with the left foot
- The “Cryuff”
- Ex: Step past ball with left foot. Play ball in opposite direction with
right foot (behind leg)
- Begin to combine two or more moves together
- Increase speed of all moves
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20
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- USSF National Youth License Course
- Lawrence, Indiana
- June, 2005
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